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Friday, June 25, 2010

Boom (3D Character Model)


This was my final character model for my Modeling 1 class. We had to fully create a whole model of a character, and I chose to make one based off of myself. Everything was created from the ground up in Autodesk Maya. Everything was modeled using polygons, and the clothes are a separate layer from the character.

Wednesday, June 23, 2010

Photoshop Work

These are a few self portraits I took of myself and played around with in Photoshop.  I really enjoy doing photography, and then doing a lot of tweaking in Photoshop.  The program is so deep, and there's so much I still don't know about it, so I try to take any time that I can and just play around and teach myself new things.  All of these pictures were taken with my Nikon D3000, and edited in Adobe Photoshop.


Tuesday, June 22, 2010

Meteor Shower



My Animation 1 Performance Final. I've had this idea for an animation since I heard this song, so I was really excited to get to create this. The song is Meteor Shower, by Owl City. I used Autodesk Maya for everything, and MentalRay for the rendering, and Adobe After Effects for compositing. Hope you enjoy! I sure did making it.

Saturday, May 22, 2010

Phone Call









This was a brief animation for my "Animation 1 Performance" class. We had to do a scene with a character talking on the phone. Everything was done in Autodesk Maya.

Wednesday, May 5, 2010

School Environment

The final renders from my School Environment created for my Modeling class. I really enjoyed working on this project, and I hope to continually add more to it as time goes on.



Wednesday, April 28, 2010

Texture & Lighting





These are a couple assignments from my Texture & Lighting class. We had to texture the goggles, and then we had to take a 3D shape, and map it onto a 2D image so that it matches.

School Model






This is a rough model of a school for my modeling class. I used Autodesk Maya, and everything was created with Polygons. I textured and lit the scene as well, and rendered it using Mental Ray. I am currently expanding on the it, and I'll update soon with those add ons.